Now, I'm not a build expert nor am I particularly well-versed in the mathematics behind what makes a build as efficient as possible. However, I do know when something works out well. My favorite class is the necromancer. I've run the same thing for the vast majority of my time playing, and it has served me well, but it's also incredibly slow. So I've modified it and turned it into something of a monster. So I figured I'd share what I've come up with and maybe pick up some ideas.
The purpose of this thread is to share various approaches to building Necromancers. Let's put down a few ground rules, shall we?
-Tanky builds are to be compared to tanky builds.
-Zerky/Power builds are to be compared to zerky/power builds.
-Condition damage builds are to be compared to condition damage builds.
-Support builds are to be compared to support builds.
-Do not cross-compare build types (i.e. compare a tank to a damage build) unless you have posted two of your own builds which you wish to compare.
-If you are criticizing a build posted by another player, you MUST post your own build/modification of what you think that build ought to be, USING THIS TOOL:
http://en.gw2skills.net/editor/-This thread is about NECROMANCERS. If you don't like necromancers, don't post about some other class in this thread.
-If you don't think the rules are fair, tough noogies.
Let's start off with my own builds. Plural. I'm partial to Minion Masters. Yes, minion AI gives many players trouble. There are many myths and truths regarding the behavior and effectiveness of minions. I haven't had those kinds of problems. Maybe I'm just really good at minion mastery. Maybe I'm just patient enough to wait the 2-3 seconds it takes for a minion to stop derping out and go attack the target. Anyway, I have two builds that I use.
Currently, I use this:
http://en.gw2skills.net/editor/?fQAQNAW7YjMal6ta2a07JCpHPLaTD+w7jZcsgB-jgyAIskh0iMtIQkHY6DGlAJHWEN2qZR0YV3Y6YioaA-eThis thing is a condition damage monster. Look at this. Not only is it tough as a brick wall, it converts that toughness to condition damage (Runes of the Undead), and power (Death 25, Deadly Strength). Then it converts that Power into healing (Spite 15, Death into Life). Consider also that there is additional toughness per minion (Death 15, Protection of the Horde) for, in this case, +100 toughness. And of course, any minion master that knows how survival-prne minions actually are will be running Death Nova, which creates huge poison fields when minions die. Instead of trying to make minions last longer, accept they are going to die anyway and get Minion Master (Death III, 20% faster recharge on minion skills) so you can send them out there to die over and over.
If you flip one of the minions (I suggest shadow fiend or bone fiend) to Blood is Power, you get a pretty sexy might stack bonus and BiP's massive bleed, but I don't really see the point as long as you have warriors or guardians in the party that grant might anyway.
Of course, this build can flip to Plague/Wells readily, or (if you're insane) some weird epidemic thing.
I don't consider this a tank build because, although it is very tough, it lacks extra death shroud and doesn't have extra healing.
Previously, I used this:
http://en.gw2skills.net/editor/?fQAQNBmQDbkRrUvVzWjePBI945oneSB3gTpw90B-jwxAIMioZCCMZZIa5vioxWfLiGr6GTBTEVDA-eA word about the equipment. The equipment is a half-lie here. This build does not, for all practical purposes, require equipment of any kind and so it was a moot point. It's that tough. I'm sure some of you know what I used to use. Let's not discuss that further. I'm sure there are far, far better equipment setups that I could use for this build. I must say, however, that optimizing this build would be a crime against humanity. This is the build that I compared to the horribly slow murderer with the incredibly inefficient weapon.
Enough about that. This is like the polar opposite of the build above it. The minions are still dying off quickly, but every attack gives this build health back. The Death Shroud has a massive pool. The minions die and produce poison fields, making it harder for enemies to heal. This build works, literally, by outliving your opponents. I had used this almost exclusively for the 9 months prior to joining ToA, at which point people wanted me to kill things faster. Maybe that's why I have inhuman patience.
It's super awesome in PvP and WvW though. I don't know why.
I've tried power builds with Necromancer, but I find them distasteful. Let's see what some other people are running!