- Benkensven wrote:
- For wvwvw I agree with you. Ah is pretty nice there especially with empower. And the 10% more boon is also useful
But pve? I have a hard time seeing where you need any kind of sustain if you got a decent DPS focused party but if you got a team with low DPS, AH is a better choice. A blind at the right time can save your whole party. And retaliation in PvE? Lol what..
And calling radiance bad is just funny. 30% crit chance and perma +15% dmg, blind on demand and extra might and vulnerability.. If you call that bad I'm not sure what could classify as good.. +30 crit DMG from the other trait like isn't even close to as good. And food and wrenches should almost always increase your DPS, don't want to take DMG start dodging..
And I'm not telling everyone to run this build but it's a nice change from the lower DPS AH build most guardians cause "tanking" gets boring after a while..
i put up your trait setup and went from 51 crit chance to 61 crit chance so only 10 on 2 handers and 25 on one handers which is nice but now you are missing 30% crit dmng so that crit chance isn't that amazing without the crit dmng to back it up
the minor traits in radiance are nice but the major once are awful
the grant master traits at best will only help on scepter because lets face it mace is counterproductive in pve if ure going for dps and sword is just bad
the signet and spirit weapon traits are worthless so that leaves you with 30 points invested for perma blind on trash with a bit of vuln stacks the condi dmng barely raises you f1 burn dmng and you get 300 persicion which has diminishing return
are trash mobs really that hard that you want to dedicate 30 points to keeping them blinded?