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 WvWvW march update

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Benkensven
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Posts : 45
Join date : 2013-01-28

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PostSubject: WvWvW march update   WvWvW march update I_icon_minitimeThu Feb 28, 2013 6:41 pm

MMORPG: It seems like the WvW fans in Tyria
have been waiting a long time for this patch. What are the team's
priorities for March's WvW update? What are the big ticket items?
Habib Loew: Let’s start with how excited we
are to get this patch out. We are really psyched to deliver this
content to player and especially the WvW community. So there are two
main priorities with this patch: the first is to eliminate Culling, the
second is to add in WvW progression for players. The progression allows
us to let players feel a sense of advancement past level 80. Also we
want to give players some achievements beyond just regular character
advancement.



MMORPG: Can you explain, in layman's terms, what Culling is, and why it's such a hot topic with WvW?
Habib Loew: Culling is essentially a
process by which the server chooses to not tell players about certain
other players. It was all about limiting the breakdown of resources from
a client to server standpoint. The issue with it was that a huge battle
would errupt and you would not see other players. It definitely had its
drawbacks.


MMORPG: Back in January, one of the fixes
for culling went into place, and it seemed to help a bit. But how will
the changes coming in March eliminate this completely? There are a few
skeptics in Bill's (Murphy) guild that think it can't be done.
Habib Loew: Hah, yeah we have seen a lot of
the skepticism on the Internet. The change we made in January was
really just a tweak to the system. It changed the priorities of Culling
but did not eliminate it. The change in March will turn off Culling
completely. You will now see every character within range of you. There
will be several different options for how other players are presented to
you, on the client side that you can choose from so you can control how
it works for you.

MMORPG: Well, let's move onto the big
addition, in terms of WvW gameplay. Can you outline the new Ranks and
Abilities progression system coming in March?
Habib Loew: There are two ways to earn what
we are calling World XP right now. Those are joining WvW Events and
killing other players. As you earn more World XP your rank will go up.
Every sum of World XP with give you a rank and that will give you a new
title in WvW. For example right now you only see the “Invader” title.
These titles will change with your rank. With each rank you will earn
points to cash in on WVW abilities. The abilities are general passive in
the beginning with skills like doing more damage to guards or taking
less damage from siege. We’ll get into those later.


MMORPG: How does the Rank system work? How does a player advance, outside of just killing enemies?
Habib Loew: Yes killing enemies will always
get you World XP. However, when you join events like capturing a Merc
camp or taking part in an attack and defend event you will get World XP
as well. Basically we wanted to keep it to the normal WvW stuff you
would be doing anyway.


MMORPG: One of the big hurdles in GW2 is
finding out what you want to do at 80, and where the progression for
your character lies... is this your answer to that question for WvW
fans?
Habib Loew: It is certainly part of the
answer. I do not want to rule anything out of the future of the game. We
built the progression system with an extensive framework to support
multiple types of progression. We want to support abilities as well as
leveling up those abilities. The system gives us the freedom to really
work on a lot of incentives for players.


MMORPG: Can you share any light or specifics on the WvW abilities? Maybe give a few examples?
Habib Loew: Sure, right now there are
mostly passive abilties going in with this patch. We have abilities
like: being able to carry more supply, being more effective against
certain types of NPCs, being able to do more siege damage, or being more
resistent to siege damage. Again this is our first patch so as we go
further there will be more active abilities added. Those are a very
careful balancing act to add and we want to get them right for the
players. Not only is it about balance, but there are design concerns as
well, like where do we put the buttons on the UI? We have to take all of
that into account.

MMORPG: Are these for anyone to use on a per character basis, or more like guild WvW abilities?
Habib Loew: With the initial release there
are no class or guild restrictions. These skills should be available to
everyone. We definitely want players to think of the abilities as
specializing your role in WvW not your class. Maybe you play more in the
siege role or in the close combat role. These abilities are there to
enhance those. It is all about your role in WvW regardless of the class
you play.


MMORPG: Will there be any changes to
knowing who holds a keep for their side, or any sort of "bragging"
rights to be added for individual players?
Habib Loew: We are looking into Notification and Guild Claiming for WvW. But not for the March patch.


MMORPG: Is there anything additional you'd
want the WvW fans, eager as they are for this update to know before we
let you get back to work?
Habib Loew: The biggest message I have for
WvW players is that this is not the last patch we are doing. We have a
lot more planned. Plenty of stuff is queued up for future patches. We
are really taking the time to make sure we get things right before we
release them. Also, we do not want to make the mistake of making too
many changes at one time which could break parts of WvW. And we are very
happy to give you this early look at the March Build. Thanks again.
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rhokk
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PostSubject: Re: WvWvW march update   WvWvW march update I_icon_minitimeThu Feb 28, 2013 11:02 pm

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