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 Twilight Arbor

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Manic
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PostSubject: Twilight Arbor   Wed Jan 16, 2013 2:47 pm

Receptionist Hall & Nightmare Vines

Nightmare Vines

The basic rule of this room is to identify the person or persons being targeted by the Worms. Once you know this have them hide in the safe spot. In this spot the AI will simply wait until you appear again and as a result will not attack the rest of the team. This will leave your team capable of attacking whilst not being under attack themselves.

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Malrona & Fyonna

Party, Skill & Trait Recommendations

Profession - Guardian
Skill- Wall of Reflection
Trait - Master of Consecrations

Profession - Mesmer
Skill- Feedback
Trait - Glamour Mastery

The majority of the bosses in Twilight Arbor use projectiles as their main source of damage. Using the above professions and skills will either drastically increase the teams offensive or defensive capabilities, increasing speed and, or survivability. Given how this path is almost exclusively boss fights it is highly recommended that the team design its setup around these two fights. It is recommended that 2-3 members of your party should either be Guardians or Mesmers.

Malrona

This boss alternates between 2 attacks. The first is a projectile attack, with the second being a gas attack. Normally Malrona will lead with the projectile based attack. Reflect the attacks communicating with your team to create your reflection chain and identify any downtimes.

Fyonna

Use the same tactics used against Malrona with the Guardians using Hammers to create lots of retributions to do additional damage. Keeping her against a wall inside the cave ball up on her to avoid her moving and maximise damage.

Leurent & The Nightmare Tree

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The Defiler & Vivena

Party, Skill & Trait Recommendations

Profession - Guardian
Skill- Wall of Reflection
Trait - Master of Consecrations

Profession - Mesmer
Skill- Feedback
Trait - Glamour Mastery

The majority of the bosses in Twilight Arbor use projectiles as their main source of damage. Using the above professions and skills will either drastically increase the teams offensive and defensive capabilities, increasing speed and survivability. Given how this path is almost exclusively boss fights it is highly recommended that the team design its around these two fights. It is recommended that 2-3 members of your party should either be Guardians or Mesmers.

The Defiler

Yes, this boss uses projectiles. His Bee attack which puts a monster condition on you is considered a projectile and thus can be reflected. Tests have confirmed that utilising this bosses own attack against him almost halfs the time taken to kill him through conventional damage alone. His Bee attack will be used once every 10 seconds or so and is indicated by him stamping his foot down.

Vivena

Vivena has two attacks, Chaos Storm and Winds of Chaos. Chaos Storm can simply be avoided by the use of Dodges and keeping spread out. Winds of Chaos can be avoided by again using reflective skills. On top of the basic idea of using Wall of Reflection and Feedback it is advised that you go one step further with skills such as Sanctuary and Shield of Absorption. The reason being is her AI is still very buggy with yet no discernible pattern in how often she uses The Prestige. Blocking Winds of Chaos effectively negates her threat as a boss and she can be killed without much challenge with projectile based attacks in order to keep spread out.

Fyonna & The Nightmare Tree

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Portal Room & Leurent

Party, Skill & Trait Recommendations

Profession - Necromancer
Skill- Plague

This is the one path where the bosses are not projectile based. The main section of this path is the fight with Leurent. He is accompanied by three Nightmare Court Knights. These Knights are incredibly dangerous given their leaps, attack power, and numbers. This is entirely negated by taking a Necromancer with Plague as their Elite. Plague lasts a 20 seconds which will be your window to throw as much damage onto the Knights as possible. As a result you should pick high Area of Effect professions such as Warriors, Engineers, and Elementalists.

The Arboretum

Simply coordinate your team by balling at one of the portals. The portal exit point will rotate clockwise in the room.

Leurent

The Necromancer should use Scepter/Dagger to snare and inflict conditional damage until they come towards you balling up. Attempt to ball up and launch yourself into the group as quickly as possible to avoid any of them attacking you before you can inflict blind. Once you have them all have your team inflict as much Area of Effect damage as possible in the 20 second window you have from Plague. You should attempt to kill all three of the Knights in one go as this is the fastest and easiest way to do this fight.

Vivena & The Nightmare Tree


Last edited by Manic on Thu Jan 17, 2013 8:57 am; edited 1 time in total
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PostSubject: Re: Twilight Arbor   Wed Jan 16, 2013 8:56 pm

^^these tactics make TA very easy
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PostSubject: Re: Twilight Arbor   Wed Jan 16, 2013 9:39 pm

+1 to these tactics

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Manic
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PostSubject: Re: Twilight Arbor   Sat Feb 02, 2013 9:18 am

Power I will update this when I get a minute. Should be Sunday night or so really busy with work this weekend.
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Manic
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PostSubject: Re: Twilight Arbor   Tue Mar 12, 2013 2:17 pm

Updated guide on GWSCR.COM
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